CGMA: Vegetation and Plants for Games: Materials and Textures

The focus I chose to work on through out the course was plants and vegetation found throughout Central Oklahoma. I chose this biome because I plan on integrating the assets into a larger-scale environment project later down the road. This project is showcasing the materials I created in Substance Designer and textures I created from the Hi-Poly to Low Poly workflows during the course and their results. This project was so much fun and I had a blast learning from Jared Sobotta. His vast knowledge of the techniques and tricks along with various workflows allowed us to see multiple ways of tackling the same problems through out the course. I will thank Jared as many times as he told us to use layers in ZBrush through out the course. Awesome course and I highly recommend it to anyone interested in learning more about creating environment art!